// merge_all : false -------------------------------------------------- summon armor_stand ~ ~ ~ {Tags:["THT-random"],NoGravity:1b,Marker:1b,Invisible:1b,CustomName:'{"text":"1"}'} summon armor_stand ~ ~ ~ {Tags:["THT-random"],NoGravity:1b,Marker:1b,Invisible:1b,CustomName:'{"text":"2"}'} summon armor_stand ~ ~ ~ {Tags:["THT-random"],NoGravity:1b,Marker:1b,Invisible:1b,CustomName:'{"text":"3"}'} summon armor_stand ~ ~ ~ {Tags:["THT-random"],NoGravity:1b,Marker:1b,Invisible:1b,CustomName:'{"text":"4"}'} tag @e[tag=THT-random,limit=1,sort=random] add THT-select execute at @e[tag=THT-select,name=1] if block ~ ~-1 ~ #tht:passable_blocks if block ~ ~-2 ~ #tht:passable_blocks run setblock ~ ~-1 ~ bee_nest[facing=north] execute at @e[tag=THT-select,name=2] if block ~ ~-1 ~ #tht:passable_blocks if block ~ ~-2 ~ #tht:passable_blocks run setblock ~ ~-1 ~ bee_nest[facing=west] execute at @e[tag=THT-select,name=3] if block ~ ~-1 ~ #tht:passable_blocks if block ~ ~-2 ~ #tht:passable_blocks run setblock ~ ~-1 ~ bee_nest[facing=east] execute at @e[tag=THT-select,name=4] if block ~ ~-1 ~ #tht:passable_blocks if block ~ ~-2 ~ #tht:passable_blocks run setblock ~ ~-1 ~ bee_nest[facing=south] execute if block ~ ~-1 ~ bee_nest if block ~ ~-2 ~ #tht:passable_blocks run summon bee ~ ~-2 ~ execute if block ~ ~-1 ~ bee_nest if block ~ ~-2 ~ #tht:passable_blocks run summon bee ~ ~-2 ~ execute if block ~ ~-1 ~ bee_nest if block ~ ~-2 ~ #tht:passable_blocks run summon bee ~ ~-2 ~ kill @e[tag=THT-random]